Simon Buikema - Software Engineer

Unity background Detail focused System minded

Software engineer from Meppel building games and client side apps with a strong eye for interaction quality.

Meppel, Netherlands
21 years old
Unity game development
Racing and gaming
Deltion College
Royal Netherlands Marechaussee
skills
archive/home

Profile

name: "Simon Buikema"
role: "Software Engineer"
focus: "Software engineering"
direction: "broader development"

Skills

Unity9
C#9
Networking6
XR/VR8

Base

Meppel, Netherlands

Interests

Racing / Gaming

Study

Deltion College

Internship

Marechaussee

Highlighted work

My proud work.

The best projects with images, snippets, and other information.

See all projects
featured
archive/terrain-tool
FeaturedSolo DeveloperC#Unity Graph ToolkitProcedural terrain generation

Procedural Terrain Node Builder

I built a tool for quick and easy procedural terrain generation.

Timeframe

juli 2026 - august 2026

Visuals

4 previews

Quick outcome

A really quick and easy to use system that looks and works really similar to systems like shader graph but for terrain. With lo...

Procedural Terrain Node Builder
C#Unity Graph ToolkitProcedural terrain generation

Snippet signal

PerlinMethod.cs

C#
1
2
3
4
[Serializable, Node("Terrain/Noise")]
public class Perlin : EffectNode
{
public float defaultStrength = 1f;

Quick facts

RoleSolo Developer
Timeframejuli 2026 - august 2026
StackC# / Unity Graph Toolkit
featured
archive/driving-simulator
FeaturedPhysics EngineerC#UnityPhysics

Driving Simulator

We created a realistic driving experience using Unity.

Timeframe

May 2024 - June 2024

Visuals

3 previews

Quick outcome

I learned how to create sophisticated systems using Unity's PhysX engine. In this process I have used all the tricks in the eng...

Driving Simulator
C#UnityPhysics

Snippet signal

SuspensionV2.cs

C#
1
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private void Suspension()
{
//calculating the total travel the spring has
float totalTravel = highestPoint.y - lowestPoint.y;

Quick facts

RolePhysics Engineer
TimeframeMay 2024 - June 2024
StackC# / Unity
featured
archive/simtools
FeaturedFull-Stack DeveloperWinUI 3C#XAML

SimTools

A detailed overlay for sim racers to improve their experience.

Timeframe

August 2025- March 2026

Visuals

5 previews

Quick outcome

It has been discontinued due to the movement of the games that were originally targeted. Despite this unfortunate ending I did ...

SimTools
WinUI 3C#XAMLSystem integration

Snippet signal

FirebaseUtility.cs

C#
1
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public FirebaseUtility(string apiKey, string authDomain)
{
Instance = this;
_apiKey = apiKey;

Quick facts

RoleFull-Stack Developer
TimeframeAugust 2025- March 2026
StackWinUI 3 / C#