Projects archive

All projects.

A selection of projects I am proud to show, including my role, process, stack, and results.

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3

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3

Visuals

10

Snippets

4

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Portfolio archive

featured
archive/driving-simulator
FeaturedPhysics EngineerC#UnityPhysics

Driving Simulator

We created a realistic driving experience using Unity.

Timeframe

May 2024 - June 2024

Visuals

3 previews

Quick outcome

I learned how to create sophisticated systems using Unity's PhysX engine. In this process I have used all the tricks in the eng...

Driving Simulator
C#UnityPhysics

Snippet signal

SuspensionV2.cs

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private void Suspension()
{
//calculating the total travel the spring has
float totalTravel = highestPoint.y - lowestPoint.y;

Quick facts

RolePhysics Engineer
TimeframeMay 2024 - June 2024
StackC# / Unity
featured
archive/simtools
FeaturedFull-Stack DeveloperWinUI 3C#XAML

SimTools

A detailed overlay for sim racers to improve their experience.

Timeframe

August 2025- March 2026

Visuals

5 previews

Quick outcome

It has been discontinued due to the movement of the games that were originally targeted. Despite this unfortunate ending I did ...

SimTools
WinUI 3C#XAMLSystem integration

Snippet signal

FirebaseUtility.cs

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public FirebaseUtility(string apiKey, string authDomain)
{
Instance = this;
_apiKey = apiKey;

Quick facts

RoleFull-Stack Developer
TimeframeAugust 2025- March 2026
StackWinUI 3 / C#
featured
archive/newswebsite
FeaturedFull-Stack DeveloperWeb developmentNewsCSS

Motorsport News Outlet

I am creating a website for global motorsport news with the goal of creating a bigger audience for small motorsport series.

Timeframe

March 2026 - current

Visuals

2 previews

Quick outcome

https://simodewit.github.io/MotorsportNews/index.html

Motorsport News Outlet
Web developmentNewsCSSJavascriptHTML

Quick facts

RoleFull-Stack Developer
TimeframeMarch 2026 - current
StackWeb development / News